![]() Further up are more Beanstalks and Chain Chomps. Another Paratroopa ring can be found enclosing the third Star Coin. Just after that, several Koopas and a Gold Ring can be found along with more blocks containing Beanstalks. This is followed by circling Paratroopas and a Red Ring. More Beanstalks and a Super Leaf can be found. Going past it, there are several hidden blocks containing 1-Up Mushrooms on the right. A Chain Chomp can then be seen on a green mushroom platform. Even more Beanstalks appear from blocks where there are several Koopa Paratroopas. Climbing up the Beanstalk, there are several coin rings spinning around. The Brick Blocks contain Beanstalks and the ? Block on the right contains a Super Leaf. Above, there are Brick Blocks, ? Blocks and a red POW Block. As Mario comes out from the pipe, the level begins autoscrolling. Moving forward, there is a green pipe which takes the player to the main area. 36 is the ID of an invisible texture, hence the left and right textures in the warp zone do not appear and you only see the central "5." If pipes were added beneath the two invisible textures, they would attempt to take the player to World 36, but no pipes were added.First off, Mario begins on a cliff in front of Beanstalks, coins, mushroom platforms and Koopa Troopas. In this case, the three values are 36, 5 and 36. One of the two warp zones in 4-2 features just a single warp pipe to World 5, however the zone itself still must have three values in its code. When a game is looking to warp a player to another world, it simply looks reads the texture ID of the number above the entered pipe and sends the player to the world of the same ID. In the 1-2 warp zone for example, the three values are 2, 3 and 4. ![]() These three values are displayed as three textures in the warp zone, above each of the warp pipes. Speedrun World Record Why It ExistsĮvery warp zone in Super Mario Bros. RELATED: YouTuber Breaks Super Mario Bros. The world can be described as an endless, above-ground water level with no escape, with a world counter reading "World -1." The world can be accessed through regular play, with the use of a few simple glitches, and its existence is due to a small design flaw. glitched worlds, was introduced to the world in the third issue of the Nintendo Power magazine, in 1988. The fabled Minus World, the most famous of all of the Super Mario Bros. ![]() The Minus World: What It Is And How To Get There ![]()
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